#include "script_component.hpp" ["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler; ["ace_playerVehicleChanged", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}] call CBA_fnc_addEventHandler; if (isServer) then { addMissionEventHandler ["HandleDisconnect", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}]; }; [QGVAR(makeDummyEH), FUNC(makeDummy)] call CBA_fnc_addEventHandler; [QGVAR(rearmEntireVehicleSuccessLocalEH), FUNC(rearmEntireVehicleSuccessLocal)] call CBA_fnc_addEventHandler; [QGVAR(rearmSuccessLocalEH), FUNC(rearmSuccessLocal)] call CBA_fnc_addEventHandler;