class CfgWeapons { class ACE_ItemCore; class InventoryItem_Base_F; class ACE_HuntIR_monitor: ACE_ItemCore { scope = 2; displayName = CSTRING(monitor_displayName); picture = QPATHTOF(UI\w_huntir_monitor_ca.paa); descriptionShort = CSTRING(monitor_displayName); model = QPATHTOF(data\ace_huntir_monitor.p3d); class ItemInfo: InventoryItem_Base_F { mass = 20; }; }; class GrenadeLauncher; class UGL_F: GrenadeLauncher { magazines[] += {"ACE_HuntIR_M203"}; }; // Added to the GL_3GL_F in subconfig };