/* * Author: Glowbal * Check if player can load an item into the nearest vehicle. * * Arguments: * 0: Player * 1: Object to load * * Return Value: * Can load * * Example: * [player, object] call ace_cargo_fnc_canLoad * * Public: No */ #include "script_component.hpp" params ["_player", "_object"]; TRACE_2("params",_player,_object); if (!([_player, _object, []] call EFUNC(common,canInteractWith))) exitWith {false}; private _nearestVehicle = [_player, _object] call FUNC(findNearestVehicle); if (_nearestVehicle isKindOf "Cargo_Base_F" || isNull _nearestVehicle) then { { if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_nearestVehicle = _x}; } forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]); }; if (isNull _nearestVehicle) exitWith {false}; if ((locked _nearestVehicle) >= 2) exitWith {false}; [_object, _nearestVehicle] call FUNC(canLoadItemIn)