/* * Author: esteldunedain * Return a suitable position for the action point for the current weapon * * Argument: * None * * Return value: * Children actions * * Public: No */ #include "script_component.hpp" // IGNORE_PRIVATE_WARNING(_target); private ["_weaponDir","_refSystem"]; _weaponDir = _target weaponDirection currentWeapon _target; _refSystem = _weaponDir call EFUNC(common,createOrthonormalReference); (_target selectionPosition "righthand") vectorAdd ((_refSystem select 2) vectorMultiply 0.1);