/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/detail/func_integer.hpp /// @date 2010-03-17 / 2011-06-18 /// @author Christophe Riccio /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> /// /// @defgroup core_func_integer Integer functions /// @ingroup core /// /// These all operate component-wise. The description is per component. /// The notation [a, b] means the set of bits from bit-number a through bit-number /// b, inclusive. The lowest-order bit is bit 0. /////////////////////////////////////////////////////////////////////////////////// #pragma once #include "setup.hpp" #include "precision.hpp" #include "func_common.hpp" #include "func_vector_relational.hpp" namespace glm { /// @addtogroup core_func_integer /// @{ /// Adds 32-bit unsigned integer x and y, returning the sum /// modulo pow(2, 32). The value carry is set to 0 if the sum was /// less than pow(2, 32), or to 1 otherwise. /// /// @tparam genUType Unsigned integer scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <precision P, template <typename, precision> class vecType> GLM_FUNC_DECL vecType<uint, P> uaddCarry( vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & carry); /// Subtracts the 32-bit unsigned integer y from x, returning /// the difference if non-negative, or pow(2, 32) plus the difference /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. /// /// @tparam genUType Unsigned integer scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <precision P, template <typename, precision> class vecType> GLM_FUNC_DECL vecType<uint, P> usubBorrow( vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & borrow); /// Multiplies 32-bit integers x and y, producing a 64-bit /// result. The 32 least-significant bits are returned in lsb. /// The 32 most-significant bits are returned in msb. /// /// @tparam genUType Unsigned integer scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <precision P, template <typename, precision> class vecType> GLM_FUNC_DECL void umulExtended( vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & msb, vecType<uint, P> & lsb); /// Multiplies 32-bit integers x and y, producing a 64-bit /// result. The 32 least-significant bits are returned in lsb. /// The 32 most-significant bits are returned in msb. /// /// @tparam genIType Signed integer scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <precision P, template <typename, precision> class vecType> GLM_FUNC_DECL void imulExtended( vecType<int, P> const & x, vecType<int, P> const & y, vecType<int, P> & msb, vecType<int, P> & lsb); /// Extracts bits [offset, offset + bits - 1] from value, /// returning them in the least significant bits of the result. /// For unsigned data types, the most significant bits of the /// result will be set to zero. For signed data types, the /// most significant bits will be set to the value of bit offset + base - 1. /// /// If bits is zero, the result will be zero. The result will be /// undefined if offset or bits is negative, or if the sum of /// offset and bits is greater than the number of bits used /// to store the operand. /// /// @tparam T Signed or unsigned integer scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_DECL vecType<T, P> bitfieldExtract( vecType<T, P> const & Value, int Offset, int Bits); /// Returns the insertion the bits least-significant bits of insert into base. /// /// The result will have bits [offset, offset + bits - 1] taken /// from bits [0, bits - 1] of insert, and all other bits taken /// directly from the corresponding bits of base. If bits is /// zero, the result will simply be base. The result will be /// undefined if offset or bits is negative, or if the sum of /// offset and bits is greater than the number of bits used to /// store the operand. /// /// @tparam T Signed or unsigned integer scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_DECL vecType<T, P> bitfieldInsert( vecType<T, P> const & Base, vecType<T, P> const & Insert, int Offset, int Bits); /// Returns the reversal of the bits of value. /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, /// where bits is the total number of bits used to represent value. /// /// @tparam T Signed or unsigned integer scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v); /// Returns the number of bits set to 1 in the binary representation of value. /// /// @tparam T Signed or unsigned integer scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <typename genType> GLM_FUNC_DECL int bitCount(genType v); /// Returns the number of bits set to 1 in the binary representation of value. /// /// @tparam T Signed or unsigned integer scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v); /// Returns the bit number of the least significant bit set to /// 1 in the binary representation of value. /// If value is zero, -1 will be returned. /// /// @tparam T Signed or unsigned integer scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <typename genIUType> GLM_FUNC_DECL int findLSB(genIUType x); /// Returns the bit number of the least significant bit set to /// 1 in the binary representation of value. /// If value is zero, -1 will be returned. /// /// @tparam T Signed or unsigned integer scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v); /// Returns the bit number of the most significant bit in the binary representation of value. /// For positive integers, the result will be the bit number of the most significant bit set to 1. /// For negative integers, the result will be the bit number of the most significant /// bit set to 0. For a value of zero or negative one, -1 will be returned. /// /// @tparam T Signed or unsigned integer scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <typename genIUType> GLM_FUNC_DECL int findMSB(genIUType x); /// Returns the bit number of the most significant bit in the binary representation of value. /// For positive integers, the result will be the bit number of the most significant bit set to 1. /// For negative integers, the result will be the bit number of the most significant /// bit set to 0. For a value of zero or negative one, -1 will be returned. /// /// @tparam T Signed or unsigned integer scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v); /// @} }//namespace glm #include "func_integer.inl"