class CfgPatches { class AGM_Difficulties { units[] = {}; weapons[] = {}; requiredVersion = 0.60; requiredAddons[] = {AGM_Core}; version = "0.95"; versionStr = "0.95"; versionAr[] = {0,95,0}; author[] = {"commy2"}; authorUrl = "https://github.com/commy2/"; }; }; class CfgDifficulties { class Mercenary { class Flags { armor[] = {0,0}; friendlyTag[] = {0,0}; enemyTag[] = {0,0}; mineTag[] = {0,0}; hud[] = {0,1};//{1,1}; hudPerm[] = {0,0}; hudWp[] = {0,0}; hudWpPerm[] = {0,0}; autoSpot[] = {0,1}; map[] = {0,0}; weaponCursor[] = {0,1};//{1,1}; autoGuideAT[] = {0,0}; clockIndicator[] = {0,0}; 3rdPersonView[] = {0,0}; autoAim[] = {0,0}; unlimitedSaves[] = {0,0}; deathMessages[] = {0,1};//{1,1}; netStats[] = {0,1};//{1,1}; vonID[] = {0,1}; cameraShake[] = {1,0}; hudGroupInfo[] = {0,0}; extendetInfoType[] = {0,0}; roughLanding[] = {0,0}; windEnabled[] = {1,0}; autoTrimEnabled[] = {0,0}; stressDamageEnabled[] = {1,0}; }; }; };