/* * Author: KoffeinFlummi * * Loads the carried/dragged unit into a vehicle for transport. * * Arguments: * 0: The unit that does the loading * 1: The vehicle * * Return Value: * - */ private ["_unit", "_target", "_vehicle"]; _unit = _this select 0; _vehicle = _this select 1; _target = _unit getVariable ["AGM_Transporting", objNull]; if (count _this < 3 and {!(local _target)}) exitWith { [_this + [_target], "AGM_Medical_fnc_loadIntoVehicle", _target] call AGM_Core_fnc_execRemoteFnc; }; if (count _this > 2) then { _target = _this select 2; }; _unit setVariable ["AGM_Transporting", objNull, True]; detach _target; _target moveInCargo _vehicle; _target assignAsCargo _vehicle; [_unit, "", 2, True] call AGM_Core_fnc_doAnimation; _target spawn { sleep 0.5; _this setVariable ["AGM_OriginalAnim", animationState _this, True]; [ _this, ((configFile >> "CfgMovesMaleSdr" >> "States" >> animationState _this >> "interpolateTo") call BIS_fnc_getCfgData) select 0, 2, True ] call AGM_Core_fnc_doAnimation; }; _unit removeWeapon "AGM_FakePrimaryWeapon"; _unit setVariable ["AGM_canTreat", True, True]; _target setVariable ["AGM_isTreatable", True, True];