/* Name: AGM_Parachute_fnc_onEachFrame Author: Garth de Wet (LH) Description: Checks if a unit can defuse an explosive Parameters: 0: OBJECT - unit Returns: Nothing Example: call AGM_Parachute_fnc_onEachFrame; */ private "_player"; _player = AGM_player; if (isNull _player) exitWith {["AGM_ParachuteFix", "OnEachFrame"] call BIS_fnc_removeStackedEventHandler;AGM_Parachuting_PFH = false;}; if !((vehicle _player) isKindOf "ParachuteBase") exitWith {}; if (isTouchingGround _player) exitWith {}; private ["_pos", "_intersects"]; _pos = getPosASL (Vehicle _player); if ((lineIntersects [_pos, _pos vectorAdd [0,0,-0.5], vehicle _player, _player]) || {((ASLtoATL _pos) select 2) < 0.75}) then { // I believe this will not work for Zeus units. deleteVehicle (vehicle _player); [_player] call AGM_Parachute_fnc_doLanding; };