// by commy2 #define STARTUP_DELAY 1.3 private ["_vehicle", "_isEngineOn", "_player"]; _vehicle = _this select 0; _isEngineOn = _this select 1; _player = AGM_player; if (_isEngineOn && {_player == driver _vehicle} && {speed _vehicle == 0}) then { [_vehicle] spawn { _vehicle = _this select 0; _direction = [vectorDir _vehicle, vectorUp _vehicle]; _time = time + STARTUP_DELAY; waitUntil { _vehicle setVelocity [0, 0, 0]; _vehicle setVectorDirAndUp _direction; time > _time }; }; };