/* * Author: SilentSpike * Flips the unconscious state of the unit the module is placed on. * * Arguments: * 0: The module logic * 1: Synchronized units * 2: Activated * * Return Value: * None * * Public: No */ #include "script_component.hpp" params ["_logic", "_units", "_activated"]; private ["_mouseOver", "_unit", "_conscious"]; if !(_activated && local _logic) exitWith {}; if (isNil QEFUNC(medical,setUnconscious)) then { [LSTRING(RequiresAddon)] call FUNC(showMessage); } else { _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]); if ((_mouseOver select 0) != "OBJECT") then { [LSTRING(NothingSelected)] call FUNC(showMessage); } else { _unit = effectivecommander (_mouseOver select 1); if !(_unit isKindOf "CAManBase") then { [LSTRING(OnlyInfantry)] call FUNC(showMessage); } else { if !(alive _unit) then { [LSTRING(OnlyAlive)] call FUNC(showMessage); } else { _conscious = GETVAR(_unit,ACE_isUnconscious,false); // Function handles locality for me [_unit, !_conscious, 10e10, true] call EFUNC(medical,setUnconscious); }; }; }; }; deleteVehicle _logic;