/* * Author: Garth de Wet (LH), PabstMirror * Show the ammo counts for a static weapon. * Called from "insertChildren" on interact_menu * * Argument: * 0: Target * 1: Player * * Return value: * ChildActiosn * * Example: * [player, player] call ace_attach_fnc_getChildrenAttachActions * * Public: No */ #include "script_component.hpp" private ["_listed", "_actions", "_item", "_displayName", "_picture", "_action"]; PARAMS_2(_target,_player); _listed = []; _actions = []; { if !(_x in _listed) then { _listed pushBack _x; _item = ConfigFile >> "CfgMagazines" >> _x; if (getText (_item >> "ACE_Attachable") != "") then { _displayName = getText(_item >> "displayName"); _picture = getText(_item >> "picture"); _action = [_x, _displayName, _picture, {_this call FUNC(attach)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction); _actions pushBack [_action, [], _target]; }; }; } forEach (magazines _player); { if !(_x in _listed) then { _listed pushBack _x; _item = ConfigFile >> "CfgWeapons" >> _x; if (getText (_item >> "ACE_Attachable") != "") then { _displayName = getText(_item >> "displayName"); _picture = getText(_item >> "picture"); _action = [_x, _displayName, _picture, {_this call FUNC(attach)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction); _actions pushBack [_action, [], _target]; }; }; } forEach (items _player); _actions