ambient[] = {0, 0, 0, 1};
diffuse[] = {0, 0, 0, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {1, 1, 1, 1};
specular[] = {0, 0, 0, 1};
specularPower = 0;
renderFlags[] = {"NoZWrite"};
PixelShaderID = "Normal";
VertexShaderID = "Basic";