/* * Author: Glowbal * Handles full heal of a patient. * * Arguments: * 0: The medic * 1: The patient * * Return Value: * Succesful treatment started * * Public: No */ #include "script_component.hpp" params ["_caller", "_target"]; if (!alive _target) exitWith {}; _unit setVariable [VAR_PAIN, 0, true]; _unit setVariable [VAR_BLOOD_VOL, DEFAULT_BLOOD_VOLUME, true]; // tourniquets _target setVariable [QEGVAR(medical,tourniquets), [0,0,0,0,0,0], true]; _target setVariable [QGVAR(occludedMedications), nil, true]; // wounds and injuries _target setVariable [QEGVAR(medical,openWounds), [], true]; _target setVariable [QEGVAR(medical,bandagedWounds), [], true]; _target setVariable [QEGVAR(medical,stitchedWounds), [], true]; _target setVariable [QEGVAR(medical,isLimping), false, true]; // vitals _target setVariable [VAR_HEART_RATE, DEFAULT_HEART_RATE, true]; _target setVariable [VAR_HEART_RATE_ADJ, [], true]; _target setVariable [VAR_BLOOD_PRESS, [80, 120], true]; _target setVariable [VAR_PERIPH_RES, DEFAULT_PERIPH_RES, true]; _target setVariable [VAR_PERIPH_RES_ADJ, [], true]; // IVs _target setVariable [QEGVAR(medical,ivBags), nil, true]; // damage storage _target setVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0], true]; #ifdef DEBUG_TESTRESULTS _target setVariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0], true]; #endif // generic medical admin _target setVariable [VAR_CRDC_ARRST, false, true]; _target setVariable [VAR_UNCON, false, true]; _target setVariable [VAR_HEMORRHAGE, 0, true]; _target setVariable [VAR_IS_BLEEDING, false, true]; _target setVariable [VAR_IN_PAIN, false, true]; _target setVariable [VAR_PAIN_SUPP, 0, true]; _target setVariable [VAR_PAIN_SUPP_ADJ, [], true]; _target setVariable [QGVAR(partialHealCounter), 0, true]; // medication private _allUsedMedication = _target getVariable [QEGVAR(medical,allUsedMedication), []]; { _target setVariable [_x select 0, nil]; } forEach _allUsedMedication; // Reset triage card since medication is all reset _target setVariable [QEGVAR(medical,triageCard), [], true]; [_target, false] call EFUNC(medical_engine,setLimping); // Resetting damage _target setDamage 0; [QEGVAR(medical,FullHeal), _target] call CBA_fnc_localEvent; [_target, "activity", ELSTRING(medical,Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); [_target, "activity_view", ELSTRING(medical,Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); // TODO expand message