#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {"AGM_Item_Vector"}; weapons[] = {"AGM_Vector"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; author[] = {"Ghost","Hamburger SV","commy2","bux578"}; authorUrl = "https://github.com/commy2/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" /*class AGM_Default_Keys { class vectorAzimuth { displayName = "$STR_AGM_Vector_AzimuthKey"; condition = "currentWeapon player == 'AGM_Vector' && {_vehicle == player} && {cameraView == 'Gunner'}"; statement = "AGM_vectorKey set [0, true]; if (AGM_isVectorReady) then {AGM_isVectorReady = false; AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_tabAzimuthKey; 0 spawn AGM_Vector_fnc_abort;};"; conditionUp = "true"; statementUp = "AGM_vectorKey set [0, false];"; key = 15; shift = 0; control = 0; alt = 0; }; class vectorDistance { displayName = "$STR_AGM_Vector_DistanceKey"; condition = "currentWeapon player == 'AGM_Vector' && {_vehicle == player} && {cameraView == 'Gunner'}"; statement = "AGM_vectorKey set [1, true]; if (AGM_isVectorReady) then {AGM_isVectorReady = false; AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_tabDistanceKey; 0 spawn AGM_Vector_fnc_abort;};"; conditionUp = "true"; statementUp = "AGM_vectorKey set [1, false];"; key = 19; shift = 0; control = 0; alt = 0; }; };*/ #include "RscInGameUI.hpp"