// by commy2 #include "script_component.hpp" private ["_unit", "_weapon"]; _unit = _this select 0; _weapon = _this select 1; // 1 = primary, 2 = secondary, 3 = handgun private "_currentWeaponType"; _currentWeaponType = 0; private "_pointer"; _pointer = switch (_weapon) do { case (primaryWeapon _unit): { _currentWeaponType = 1; primaryWeaponItems _unit select 1 }; case (secondaryWeapon _unit): { _currentWeaponType = 2; secondaryWeaponItems _unit select 1 }; case (handgunWeapon _unit): { _currentWeaponType = 3; handgunItems _unit select 1 }; default {""}; }; if (_pointer == "") exitWith {}; private "_nextPointer"; _nextPointer = getText (configFile >> "CfgWeapons" >> _pointer >> "ACE_nextModeClass"); if (_nextPointer == "") exitWith {}; private ["_description", "_picture"]; _description = getText (configFile >> "CfgWeapons" >> _nextPointer >> "ACE_modeDescription"); _picture = getText (configFile >> "CfgWeapons" >> _nextPointer >> "picture"); switch (_currentWeaponType) do { case 1: { _unit removePrimaryWeaponItem _pointer; _unit addPrimaryWeaponItem _nextPointer; }; case 2: { _unit removeSecondaryWeaponItem _pointer; _unit addSecondaryWeaponItem _nextPointer; }; case 3: { _unit removeHandgunItem _pointer; _unit addHandgunItem _nextPointer; }; }; [_description, _picture] call EFUNC(common,displayTextPicture); playSound "ACE_Sound_Click";