ambient[]={1,1,1,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0.5,0.5,0.5,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; PixelShaderID="NormalMapSpecularDIMap"; VertexShaderID="NormalMap"; class Stage1 { texture="z\ace\addons\medical\data\packingbandage_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage2 { texture= "#(argb,8,8,3)color(0,0,0,1,SMDI)"; uvSource="tex"; class uvTransform { aside[]={0,0,0}; up[]={0,0,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };