#include "script_component.hpp" #include "\a3\ui_f_curator\ui\defineResinclDesign.inc" /* * Author: commy2 * Disables key input. ESC can still be pressed to open the menu. * * Arguments: * 0: True to disable key inputs, false to re-enable them * * Return Value: * None * * Example: * [true] call ace_common_fnc_disableUserInput * * Public: No */ #define IDD_TEAMSWITCH 632 params ["_state"]; TRACE_1("disableUserInput",_state); if (_state) then { disableSerialization; if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {}; if (!isNil QGVAR(disableInputPFH)) exitWith {}; // end TFAR and ACRE2 radio transmissions call FUNC(endRadioTransmission); // Close map if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then { openMap false; }; if (isNull findDisplay IDD_INTERRUPT && {isNull findDisplay IDD_RSCDISPLAYCURATOR} && {isNull findDisplay IDD_TEAMSWITCH}) then { closeDialog 0; createDialog QGVAR(DisableMouse_Dialog); private _display = uiNamespace getVariable QGVAR(dlgDisableMouse); // Hide cursor by using custom transparent cursor private _map = _display displayCtrl 101; _map ctrlMapCursor ["", QGVAR(blank)]; _display displayAddEventHandler ["KeyDown", { params ["", "_key"]; if (_key == 1 && {alive player}) then { createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer); disableSerialization; private _dlg = findDisplay 49; for "_index" from 100 to 2000 do { (_dlg displayCtrl _index) ctrlEnable false; }; private _ctrl = _dlg displayctrl 103; _ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)]; _ctrl ctrlEnable true; _ctrl ctrlSetText "ABORT"; _ctrl ctrlSetTooltip "Abort."; _ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer); if (["ace_medical"] call FUNC(isModLoaded)) then { _ctrl ctrlSetEventHandler ["buttonClick", 'closeDialog 0; [player, "respawn_button"] call EFUNC(medical_status,setDead); [false] call DFUNC(disableUserInput);']; } else { _ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)]; }; _ctrl ctrlEnable ((getMissionConfigValue ["respawnButton", -1]) != 0); // handles 3den attribute or description.ext _ctrl ctrlSetText localize "$str_3den_multiplayer_attributecategory_respawn_displayname"; _ctrl ctrlSetTooltip "Respawn."; }; if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then { (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; private _acc = accTime; teamSwitch; setAccTime _acc; }; if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then { (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openCuratorInterface; }; if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then { (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openMap true; }; if (isServer || {serverCommandAvailable "#kick"}) then { if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then { _key = 0; }; }; _key > 0 }]; _display displayAddEventHandler ["KeyUp", {true}]; }; GVAR(disableInputPFH) = [{ if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && {isNull findDisplay IDD_INTERRUPT} && {isNull findDisplay IDD_RSCDISPLAYCURATOR} && {isNull findDisplay IDD_TEAMSWITCH}}) exitWith { [GVAR(disableInputPFH)] call CBA_fnc_removePerFrameHandler; GVAR(disableInputPFH) = nil; [true] call FUNC(disableUserInput); }; // Allow user input if the player is respawning and a respawn template (menu position or spectator) // is open (otherwise they cannot click the respawn button) if ( !alive player && {playerRespawnTime != -1} && { missionNamespace getVariable ["BIS_RscRespawnControlsMap_shown", false] || {missionNamespace getVariable ["BIS_RscRespawnControlsSpectate_shown", false]} } ) exitWith { [false] call FUNC(disableUserInput); }; }, 0, []] call CBA_fnc_addPerFrameHandler; } else { if (!isNil QGVAR(disableInputPFH)) then { [GVAR(disableInputPFH)] call CBA_fnc_removePerFrameHandler; GVAR(disableInputPFH) = nil; }; (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; };