class CfgVehicles { class All; class LaserTarget: All { // @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!? model = "\A3\Weapons_F\empty.p3d"; destrType = "DestructNo"; simulation = "house"; class EventHandlers { init = QUOTE(_this call FUNC(laser_init)); }; }; // Visual laserTarget override class ACE_LaserTarget_Visual : LaserTarget { simulation = "LaserTarget"; model = "\A3\Weapons_f\laserTgt.p3d"; }; };