/* * Author: commy2 * Change the brightness of the unit's NVG. * * Arguments: * 0: The Unit * 1: Change in brightness (1 or -1) * * Return Value: * None * * Example: * [player, 1] call ace_nightvision_fnc_changeNVGBrightness * * Public: No */ #include "script_component.hpp" params ["_player", "_changeInBrightness"]; TRACE_2("changeNVGBrightness",_player,_changeInBrightness); private _areEffectsDisabled = GVAR(effectScaling) == 0; private _brightness = _player getVariable [QGVAR(NVGBrightness), [0, -3] select _areEffectsDisabled]; _brightness = ((_brightness + _changeInBrightness) min 0) max -6; _player setVariable [QGVAR(NVGBrightness), _brightness, false]; [format [(localize LSTRING(NVGBrightness)), _brightness]] call EFUNC(common,displayTextStructured); playSound "ACE_Sound_Click"; // handle only brightness if effects are disabled if (_areEffectsDisabled) exitWith { // here we take (-6; 0) _brightness range and alter it to (0.4; 1.6) GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, (_brightness+3)/5 + 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; GVAR(ppEffectNVGBrightness) ppEffectCommit 0; }; // Trigger full ppEffects update next time run in the PFEH: GVAR(nextEffectsUpdate) = -1;