/* * Author: jaynus * * Send a request to synchronize an event name from the client->server. Execute on client only. * * Argument: * 0: eventName (String) * * Return value: * Boolean of success */ //#define DEBUG_MODE_FULL #include "script_component.hpp" PARAMS_1(_eventName); // Only JIP machines on initialization send this off, requesting sync on events with the serverCommand if(isServer) exitWith { false }; ["SEH_s", [_eventName, ACE_player] ] call ace_common_fnc_serverEvent;