class ACE_Settings { class GVAR(weaponInfo) { value = 1; typeName = "BOOL"; displayName = CSTRING(WeaponInfo); }; class GVAR(weaponName) { value = 1; typeName = "BOOL"; displayName = CSTRING(WeaponName); }; /*class GVAR(ammoCount) { // Disabled in config by ace_reload value = 1; typeName = "BOOL"; displayName = CSTRING(AmmoCount); };*/ class GVAR(magCount) { value = 1; typeName = "BOOL"; displayName = CSTRING(MagCount); }; class GVAR(grenadeName) { value = 1; typeName = "BOOL"; displayName = CSTRING(GrenadeName); }; class GVAR(grenadeCount) { value = 1; typeName = "BOOL"; displayName = CSTRING(GrenadeCount); }; class GVAR(zeroing) { value = 1; typeName = "BOOL"; displayName = CSTRING(Zeroing); }; };