/* * Author: commy2 * * Replace the disposable launcher with the used dummy. * * Argument: * Input from "Fired" eventhandler * * Return value: * Nothing */ private ["_unit", "_tube", "_projectile"]; _unit = _this select 0; _tube = getText (configFile >> "CfgWeapons" >> _this select 1 >> "AGM_UsedTube"); _projectile = _this select 6; if (_tube == "") exitWith {}; private "_items"; _items = secondaryWeaponItems _unit; _unit addWeapon _tube; _unit selectWeapon _tube; { if (_x != "") then {_unit addSecondaryWeaponItem _x}; } forEach _items; // AI if !([_unit] call AGM_Core_fnc_isPlayer) then { [_unit, _tube, _projectile] spawn { _unit = _this select 0; _tube = _this select 1; _projectile = _this select 2; waitUntil {isNull _projectile}; sleep 1; if (secondaryWeapon _unit == _tube) then { _logic = createVehicle ["GroundWeaponHolder", position _unit, [], 0, "CAN_COLLIDE"]; _logic addWeaponCargoGlobal [_tube, 1]; // @todo secondary weapon items _unit removeWeapon _tube; }; }; };