/* Name: AGM_Explosives_fnc_openPlaceUI Author: Garth de Wet (LH) Description: Opens the UI for explosive placement selection Parameters: 0: OBJECT - unit Returns: Nothing Example: [player] call AGM_Explosives_fnc_openPlaceUI; */ private ["_unit","_mags", "_item", "_index", "_actions"]; _unit = _this select 0; call AGM_Explosives_fnc_Place_Cancel; _mags = magazines _unit; _list = []; _itemCount = []; { _item = ConfigFile >> "CfgMagazines" >> _x; if (getNumber(_item >> "AGM_Placeable") == 1) then { _index = _list find _item; if (_index != -1) then { _itemCount set [_index, (_itemCount select _index) + 1]; } else { _list pushBack _item; _itemCount pushBack 1; }; }; } forEach _mags; _actions = [localize "STR_AGM_Explosives_PlaceMenu", localize "STR_AGM_Explosives_Place"] call AGM_Interaction_fnc_prepareSelectMenu; { _actions = [ _actions, format [getText(_x >> "displayName") + " (%1)", _itemCount select _foreachIndex], getText(_x >> "picture"), configName _x ] call AGM_Interaction_fnc_AddSelectableItem; } foreach _list; [ _actions, { [_this] call AGM_Explosives_fnc_openTriggerSelectionUI; }, { call AGM_Interaction_fnc_hideMenu; if !(profileNamespace getVariable ["AGM_Interaction_AutoCloseMenu", false]) then { "AGM_Explosives" call AGM_Interaction_fnc_openMenuSelf; }; } ] call AGM_Interaction_fnc_openSelectMenu;