class CfgFunctions { class CSE { class Carry { file = "cse\cse_f_states\carry\functions"; class carryObj { recompile = 1; }; class carriedByObj { recompile = 1; }; class getCarriedObj { recompile = 1; }; class getCarriedBy { recompile = 1; }; class beingCarried { recompile = 1; }; class setCarriedBy { recompile = 1; }; /* Should not be used by other developers */ }; class Unconscious { file = "cse\cse_f_states\unconscious\functions"; class setUnconsciousState { recompile = 1; }; class isUnconscious { recompile = 1; }; class getUnconsciousCondition { recompile = 1; }; class registerUnconsciousCondition { recompile = 1; }; class setCaptiveSwitch { recompile = 1; }; class moveToTempGroup { recompile = 1; }; class canGoUnconsciousState { recompile = 1; }; class setWeaponsCorrectUnconscious { recompile = 1; }; }; class Visual { file = "cse\cse_f_states\visual\functions"; class effectPain { recompile = 1; }; class effectBleeding { recompile = 1; }; class effectBlackOut { recompile = 1; }; }; class Movement { file = "cse\cse_f_states\movement\functions"; class limitMovementSpeed { recompile = 1; }; class limitSpeed { recompile = 1; }; }; class Arrest { file = "cse\cse_f_states\arrest\functions"; class setArrestState { recompile = 1; }; class isArrested { recompile = 1; }; }; class LoadPerson { file = "cse\cse_f_states\LoadPerson\functions"; class loadPerson_F { recompile = 1; }; class loadPersonLocal_F {recompile = 1; }; class makeCopyOfBody_F { recompile = 1; }; class makeCopyOfBodyLocal_F { recompile = 1; }; class unloadPerson_F { recompile = 1; }; class cleanUpCopyOfBody_F { recompile = 1; }; }; }; };