/** * fn_localAnim.sqf * @Descr: Play an animation on a local machine using playMoveNow * @Author: Glowbal * * @Arguments: [unit OBJECT, animation STRING] * @Return: void * @PublicAPI: true */ private ["_unit","_anim","_persistent"]; _unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param; _anim = [_this, 1, "",[""]] call BIS_fnc_Param; if (!local _unit) then { if (count _this >2) then { _persistent = [_this, 2, false, [false]] call BIS_fnc_Param; [[_unit,_anim], "cse_fnc_playMoveNow", _unit, _persistent] spawn BIS_fnc_MP; } else { [[_unit,_anim], "cse_fnc_playMoveNow", _unit, false] spawn BIS_fnc_MP; }; } else { [_unit,_anim] call cse_fnc_playMoveNow; };