/* * Author: esteldunedain * Checks if the turret occupied by the given unit has a laser designator * * Arguments: * 0: Unit * * Return Value: * Has unit designator * * Public: No */ #include "script_component.hpp" params ["_unit"]; // Get the player turret path private ["_turret","_config","_turretConfig"]; _turret = [_unit] call EFUNC(common,getTurretIndex); _config = configFile >> "CfgVehicles" >> typeOf vehicle _unit; _turretConfig = [_config, _turret] call EFUNC(common,getTurretConfigPath); getNumber (_turretConfig >> QGVAR(Enabled)) > 0