class ACE_Settings {
    class GVAR(allowSelectiveUI) {
        movedToSQF = 1;
    };

// BASIC
    class GVAR(soldierVehicleWeaponInfo) {
        movedToSQF = 1;
    };
    class GVAR(vehicleRadar) {
        movedToSQF = 1;
    };
    class GVAR(vehicleCompass) {
        movedToSQF = 1;
    };
    class GVAR(commandMenu) {
        movedToSQF = 1;
    };
    class GVAR(groupBar) {
        movedToSQF = 1;
    };

// ADVANCED
    // Soldier
    class GVAR(weaponName) {
        movedToSQF = 1;
    };
    class GVAR(weaponNameBackground) {
        movedToSQF = 1;
    };
    class GVAR(firingMode) {
        movedToSQF = 1;
    };
    class GVAR(ammoType) {
        movedToSQF = 1;
    };
    class GVAR(ammoCount) {
        movedToSQF = 1;
    };
    class GVAR(magCount) {
        movedToSQF = 1;
    };
    class GVAR(throwableName) {
        movedToSQF = 1;
    };
    class GVAR(throwableCount) {
        movedToSQF = 1;
    };
    class GVAR(zeroing) {
        movedToSQF = 1;
    };
    class GVAR(weaponLowerInfoBackground) {
        movedToSQF = 1;
    };
    class GVAR(stance) {
        movedToSQF = 1;
    };
    class GVAR(staminaBar) {
        movedToSQF = 1;
    };

    // Gunner
    class GVAR(gunnerWeaponName) {
        movedToSQF = 1;
    };
    class GVAR(gunnerWeaponNameBackground) {
        movedToSQF = 1;
    };
    class GVAR(gunnerFiringMode) {
        movedToSQF = 1;
    };
    class GVAR(gunnerAmmoType) {
        movedToSQF = 1;
    };
    class GVAR(gunnerAmmoCount) {
        movedToSQF = 1;
    };
    class GVAR(gunnerMagCount) {
        movedToSQF = 1;
    };
    class GVAR(gunnerLaunchableName) {
        movedToSQF = 1;
    };
    class GVAR(gunnerLaunchableCount) {
        movedToSQF = 1;
    };
    class GVAR(gunnerZeroing) {
        movedToSQF = 1;
    };
    class GVAR(gunnerWeaponLowerInfoBackground) {
        movedToSQF = 1;
    };

    // Vehicle
    class GVAR(vehicleName) {
        movedToSQF = 1;
    };
    class GVAR(vehicleNameBackground) {
        movedToSQF = 1;
    };
    class GVAR(vehicleFuelBar) {
        movedToSQF = 1;
    };
    class GVAR(vehicleSpeed) {
        movedToSQF = 1;
    };
    class GVAR(vehicleAltitude) {
        movedToSQF = 1;
    };
    class GVAR(vehicleDamage) {
        movedToSQF = 1;
    };
    class GVAR(vehicleInfoBackground) {
        movedToSQF = 1;
    };
};