/* * Author: commy2 * Play a gesture. * * Arguments: * 0: Unit * 1: Animation * * Return Value: * None * * Example: * [player, "gestureGo"] call ace_common_fnc_doGesture * * Public: No */ #include "script_component.hpp" params ["_unit", "_animation"]; TRACE_4("params",_unit,_animation); if (!GVAR(isReloading)) then { [QGVAR(playActionNow), [_unit, _animation], _unit] call CBA_fnc_targetEvent; };