#include "script_component.hpp" /* * Author: commy2, Glowbal * Display a structured text with image. * * Arguments: * 0: Text * 1: Image * 2: Image color (default: [1, 1, 1]) * 3: Target Unit. Will only display if target is the player controlled object (default: ACE_player) * 4: Size (default: 2) * * Return Value: * None * * Example: * ["text", "image", [1, 1, 1], ACE_player, 2] call ace_common_fnc_displayTextPicture * ["text", "image", nil, nil, 3] call ace_common_fnc_displayTextPicture * * Public: Yes */ params [["_text", ""], ["_image", "", [""]], ["_imageColor", [1,1,1], [[]]], ["_target", ACE_player, [objNull]], ["_size", 2, [0]]]; if (_target != ACE_player) exitWith {}; if (typeName _text != "TEXT") then { if (_text isEqualType []) then { if (count _text > 0) then { { if (_x isEqualType "" && {isLocalized _x}) then { _text set [_forEachIndex, localize _x]; }; } forEach _text; _text = format _text; }; }; if (_text isEqualType "" && {isLocalized _text}) then { _text = localize _text; }; _text = parseText format ["%1", _text]; }; _text = composeText [parseText format ["", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text]; [_text, _size] call FUNC(displayTextStructured);