#include "script_component.hpp" /* * Author: VKing * Get the distance to the next object the player is looking at. Used for laser distance measurements. * * Arguments: * 0: Measurement Accuracy (default: 1) * 1: Maximum measure distance (default: 5000) * 2: Minimum measure distance (default: 0) * * Return Value: * Distance in meters * * Example: * [5,20000,56] call ace_common_fnc_getTargetDistance * * Public: Yes */ params [["_accuracy",1], ["_maxDistance",5000], ["_minDistance",0]]; private _camPosition = AGLToASL positionCameraToWorld [0, 0, 0]; private _aimLinePos = AGLToASL positionCameraToWorld [0, 0, _maxDistance]; private _LIS = lineIntersectsSurfaces [_camPosition, _aimLinePos]; private _distance = 0; if (count _LIS > 0) then { _distance = _camPosition vectorDistance ((_LIS select 0) select 0); } else { _distance = _maxDistance; }; _distance = _distance max _minDistance; _accuracy = _accuracy max 1; _distance = (round (_distance/_accuracy)) * _accuracy; _distance