class ACE_Settings { class GVAR(level) { value = 1; typeName = "SCALAR"; values[] = {"Disabled", "Basic", "Advanced"}; }; class GVAR(medicSetting) { value = 1; typeName = "SCALAR"; values[] = {"Disabled", "Normal", "Advanced"}; }; class GVAR(enableFor) { value = 0; typeName = "SCALAR"; values[] = {"Players only", "Players and AI"}; }; class GVAR(maxRevives) { typeName = "NUMBER"; value = 1; }; class GVAR(enableOverdosing) { typeName = "BOOL"; value = true; }; class GVAR(bleedingCoefficient) { typeName = "NUMBER"; value = 1; }; class GVAR(enableAirway) { typeName = "BOOL"; value = false; }; class GVAR(enableFractures) { typeName = "BOOL"; value = false; }; class GVAR(enableAdvancedWounds) { typeName = "BOOL"; value = false; }; class GVAR(enableVehicleCrashes) { typeName = "BOOL"; value = true; }; class GVAR(enableScreams) { typeName = "BOOL"; value = true; }; class GVAR(playerDamageThreshold) { typeName = "NUMBER"; value = 1; }; class GVAR(AIDamageThreshold) { typeName = "NUMBER"; value = 1; }; class GVAR(enableUnsconsiousnessAI) { value = 1; typeName = "NUMBER"; values[] = {"Disabled", "Enabled", "50/50"}; }; class GVAR(preventInstaDeath) { typeName = "BOOL"; value = false; }; class GVAR(maxReviveTime) { typeName = "NUMBER"; value = 120; }; class GVAR(allowDeadBodyMovement) { typeName = "BOOL"; value = false; }; };