#include "..\script_component.hpp" /* * Author: commy2, Brett Mayson * Check if the unit can patch given wheel of the vehicle. * * Arguments: * 0: Unit that does the patching <OBJECT> * 1: Vehicle to patch <OBJECT> * 2: Selected wheel hitpoint <STRING> * * Return Value: * Can patch wheel? <BOOL> * * Example: * [unit, vehicle, "hitpoint"] call ace_repair_fnc_canPatchWheel * * Public: No */ params ["_unit", "_target", "_hitPoint"]; TRACE_3("params",_unit,_target,_hitPoint); if (GVAR(patchWheelEnabled) == -1) exitWith {false}; private _damage = _target getHitPointDamage _hitPoint; if (_damage == 1) exitWith {false}; if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false}; (_damage > GVAR(patchWheelMaximumRepair))