/* * Author: Glowbal * Handles the bandage of a patient. * * Arguments: * 0: The target * 1: The impact * 2: Selection part number * 3: Injury index * 4: Injury * 5: Used Bandage type * * Return Value: * None * * Public: No */ #include "script_component.hpp" private ["_target", "_impact", "_part", "_injuryIndex", "_injury", "_bandage", "_classID", "_className", "_reopeningChance", "_reopeningMinDelay", "_reopeningMaxDelay", "_config", "_woundTreatmentConfig", "_bandagedWounds", "_exist", "_injuryId", "_existingInjury", "_delay", "_openWounds", "_selectedInjury"]; _target = _this select 0; _impact = _this select 1; _part = _this select 2; _injuryIndex = _this select 3; _injury = _this select 4; _bandage = _this select 5; _classID = _injury select 1; _className = GVAR(woundClassNames) select _classID; // default, just in case.. _reopeningChance = 0.1; _reopeningMinDelay = 120; _reopeningMaxDelay = 200; // Get the default values for the used bandage _config = (ConfigFile >> "ACE_Medical_Advanced" >> "Treatment" >> "Bandaging"); if (isClass (_config >> _bandage)) then { _config = (_config >> _bandage); _reopeningChance = getNumber (_config >> "reopeningChance"); _reopeningMinDelay = getNumber (_config >> "reopeningMinDelay"); _reopeningMaxDelay = getNumber (_config >> "reopeningMaxDelay") max _reopeningMinDelay; }; if (isClass (_config >> _className)) then { _woundTreatmentConfig = (_config >> _className); if (isNumber (_woundTreatmentConfig >> "reopeningChance")) then { _reopeningChance = getNumber (_woundTreatmentConfig >> "reopeningChance"); }; if (isNumber (_woundTreatmentConfig >> "reopeningMinDelay")) then { _reopeningMinDelay = getNumber (_woundTreatmentConfig >> "reopeningMinDelay"); }; if (isNumber (_woundTreatmentConfig >> "reopeningMaxDelay")) then { _reopeningMaxDelay = getNumber (_woundTreatmentConfig >> "reopeningMaxDelay") max _reopeningMinDelay; }; }; _bandagedWounds = _target getvariable [QGVAR(bandagedWounds), []]; _exist = false; _injuryId = _injury select 0; { if ((_x select 0) == _injuryId) exitwith { _exist = true; _existingInjury = _x; _existingInjury set [3, (_existingInjury select 3) + _impact]; _bandagedWounds set [_foreachIndex, _existingInjury]; }; }foreach _bandagedWounds; if !(_exist) then { // [ID, classID, bodypart, percentage treated, bloodloss rate] _bandagedWounds pushback [_injuryId, _injury select 1, _injury select 2, _impact, _injury select 4]; }; _target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true]; // Check if we are ever going to reopen this if (random(1) <= _reopeningChance) then { _delay = _reopeningMinDelay + random(_reopeningMaxDelay - _reopeningMinDelay); [{ private ["_target", "_impact", "_part", "_injuryIndex", "_bandage", "_injury", "_openWounds", "_selectedInjury","_bandagedWounds","_exist"]; _target = _this select 0; _impact = _this select 1; _part = _this select 2; _injuryIndex = _this select 3; _injury = _this select 4; if (alive _target) then { _openWounds = _target getvariable [QGVAR(openWounds), []]; if ((count _openWounds)-1 < _injuryIndex) exitwith {}; _selectedInjury = _openWounds select _injuryIndex; if (_selectedInjury select 0 == _injury select 0) then { // matching the IDs _selectedInjury set [3, (_selectedInjury select 3) + _impact]; _openWounds set [_injuryIndex, _selectedInjury]; _target setvariable [QGVAR(openWounds), _openWounds, !USE_WOUND_EVENT_SYNC]; if (USE_WOUND_EVENT_SYNC) then { ["medical_propagateWound", [_target, _selectedInjury]] call EFUNC(common,globalEvent); }; _bandagedWounds = _target getvariable [QGVAR(bandagedWounds), []]; _exist = false; _injuryId = _injury select 0; { if ((_x select 0) == _injuryId) exitwith { _exist = true; _existingInjury = _x; _existingInjury set [3, ((_existingInjury select 3) - _impact) max 0]; _bandagedWounds set [_foreachIndex, _existingInjury]; }; }foreach _bandagedWounds; if (_exist) then { _target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true]; }; }; // Otherwise something went wrong, we we don't reopen them.. }; }, [_target, _impact, _part, _injuryIndex, _injury], _delay, 0] call EFUNC(common,waitAndExecute); };