//fnc_keyDownSelfAction.sqf #include "script_component.hpp" if(!GVAR(keyDownSelfAction)) then { GVAR(keyDownSelfAction) = true; GVAR(keyDown) = false; GVAR(keyDownTime) = diag_tickTime; GVAR(selfMenuOffset) = [sin getDir ACE_player, cos getDir ACE_player, 0] vectorMultiply 2; }; true