class ACE_Settings { class GVAR(Enabled) { value = 2; typeName = "SCALAR"; isClientSettable = 1; displayName = "$STR_ACE_VehicleDamage"; description = "$STR_ACE_VehicleDamage_Desc"; values[] = {"Off", "Player Only", "Player and AI"}; }; class GVAR(level) { value = 0; typeName = "SCALAR"; isClientSettable = 1; displayName = "$STR_ACE_VehicleDamage_level"; description = "$STR_ACE_VehicleDamage_level_Desc"; values[] = { "Realistic", "Video Game", "Rambo" }; }; class GVAR(advancedMaterials) { value = 1; typeName = "BOOL"; displayName = "$STR_ACE_VehicleDamage_advancedMaterials"; description = "$STR_ACE_VehicleDamage_advancedMaterials_Desc"; }; class GVAR(advancedHitpoints) { value = 1; typeName = "BOOL"; displayName = "$STR_ACE_VehicleDamage_advancedHitpoints"; description = "$STR_ACE_VehicleDamage_advancedHitpoints_Desc"; }; class GVAR(enableCookoff) { value = 1; typeName = "BOOL"; displayName = "$STR_ACE_VehicleDamage_enableCookoff"; description = "$STR_ACE_VehicleDamage_enableCookoff_Desc"; }; class GVAR(enableCrewKills) { value = 1; typeName = "BOOL"; displayName = "$STR_ACE_VehicleDamage_enableCrewKills"; description = "$STR_ACE_VehicleDamage_enableCrewKills_Desc"; }; class GVAR(persistDamage) { value = 1; typeName = "BOOL"; displayName = "$STR_ACE_VehicleDamage_persistDamage"; description = "$STR_ACE_VehicleDamage_persistDamage_Desc"; }; class GVAR(reactiveArmor) { value = 1; typeName = "BOOL"; displayName = "$STR_ACE_VehicleDamage_reactiveArmor"; description = "$STR_ACE_VehicleDamage_reactiveArmor_Desc"; }; };