ace_field_rations ================== Provides a survival style, hunger and thirst system. Adds consumable items such as MREs. ## ACEX Conversion - things still using acex prefix - All settings - CfgUIGrids Entry - CfgWeapon Configs (e.g. `acex_field_rations_thirstQuenched`) - CfgVehicles Configs (e.g. `acex_field_rations_waterSupply`) - Events (`acex_rationConsumed`, `acex_rationRefilled`) - Player setVars for thirst/hunger (e.g. `player getVariable "acex_field_rations_thirst"`)