class CfgSkeletons
{
    class Default {
        isDiscrete = 1;
        skeletonInherit = "";
        skeletonBones[] = {};
    };
    class ace_spottingscope_skeleton: Default {
        isDiscrete = 1;
        skeletonInherit = "Default";
        skeletonBones[] = {
            "otocvez","",
            "otochlaven","otocvez"
        };
    };
};
class CfgModels {
    class Default {
        sectionsInherit = "";
        sections[] = {};
        skeletonName = "";
    };
    class spottingscope: Default {
        skeletonName = "ace_spottingscope_skeleton";
        sectionsInherit = "Default";
        class animations {
            class mainTurret {
                type = "rotationY";
                source = "mainTurret";
                selection = "otocvez";
                axis = "osaveze";
                minValue = "rad -360";
                maxValue = "rad +360";
                angle0 = "rad -360";
                angle1 = "rad +360";
            };
            class mainGun {
                type = "rotationX";
                source = "mainGun";
                selection = "otochlaven";
                axis = "osahlavne";
                minValue = "rad -360";
                maxValue = "rad +360";
                angle0 = "rad -360";
                angle1 = "rad +360";
            };
        };
    };
};