/* * Author: PabstMirror * Checks the conditions for being able switch surrender states * * Arguments: * 0: caller (player) * 1: New Surrender State to test * * Return Value: * The return value * * Example: * [Jean, true] call ACE_captives_fnc_canSurrender; * * Public: No */ #include "script_component.hpp" PARAMS_2(_unit,_newSurrenderState); private "_returnValue"; _returnValue = if (_newSurrenderState) then { //no weapon equiped AND not currently surrendering and (currentWeapon _unit == "") && {!(_unit getVariable [QGVAR(isSurrendering), false])} } else { //is Surrendering (_unit getVariable [QGVAR(isSurrendering), false]) }; _returnValue