class ACE_UI { class weaponName { idd = 300; elements[] = {118}; location = GROUND_ONLY; class conditions {}; }; class weaponNameBackground { idd = 300; elements[] = {1001, 1008}; location = GROUND_ONLY; class conditions {}; }; class firingMode { idd = 300; elements[] = {187, 1203}; location = GROUND_ONLY; class conditions {}; }; class ammoType { idd = 300; elements[] = {155}; location = GROUND_ONLY; class conditions {}; }; class ammoCount { idd = 300; elements[] = {184}; location = GROUND_ONLY; class conditions {}; }; class magCount { idd = 300; elements[] = {185}; location = GROUND_ONLY; class conditions {}; }; class throwableName { idd = 300; elements[] = {152}; location = GROUND_ONLY; class conditions {}; }; class throwableCount { idd = 300; elements[] = {151}; location = GROUND_ONLY; class conditions {}; }; class zeroing { idd = 300; elements[] = {168}; location = GROUND_ONLY; class conditions {}; }; class weaponLowerInfoBackground { idd = 300; elements[] = {1202}; location = GROUND_ONLY; class conditions {}; }; class staminaBar { idd = 305; elements[] = {193}; location = GROUND_ONLY; class conditions {}; }; class stance { idd = 303; elements[] = {188, 1201}; location = GROUND_ONLY; class conditions {}; }; class gunnerWeaponName { idd = 300; elements[] = {118}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerWeaponNameBackground { idd = 300; elements[] = {1001, 1008}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerFiringMode { idd = 300; elements[] = {187, 1203}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerAmmoType { idd = 300; elements[] = {155}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerAmmoCount { idd = 300; elements[] = {184}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerMagCount { idd = 300; elements[] = {185}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerLaunchableName { idd = 300; elements[] = {152}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerLaunchableCount { idd = 300; elements[] = {151}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerZeroing { idd = 300; elements[] = {168}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerWeaponLowerInfoBackground { idd = 300; elements[] = {1202}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleName { idd = 300; elements[] = {120}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleNameBackground { idd = 300; elements[] = {1000, 1013}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleFuelBar { idd = 300; elements[] = {113, 1202}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleSpeed { idd = 300; elements[] = {121, 1004, 1006}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleAltitude { idd = 300; elements[] = {122, 1005, 1014}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleDamage { idd = 300; elements[] = {111}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleInfoBackground { idd = 300; elements[] = {1200}; location = VEHICLE_ONLY; class conditions {}; }; };