#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = 0.60; requiredAddons[] = {"ace_common"}; version = "0.95"; versionStr = "0.95"; versionAr[] = {0,95,0}; author[] = {"commy2", "KoffeinFlummi", "CAA-Picard", "bux578"}; authorUrl = "https://github.com/commy2/"; }; }; #include "CfgEventHandlers.hpp" class ACE_Core_Default_Keys { class openInteractionMenuNew { displayName = "$STR_ACE_Interaction_InteractionMenu"; condition = "true"; statement = QUOTE( call FUNC(onButtonDown) ); conditionUp = QUOTE( !isNull (findDisplay 1713999) && {profileNamespace getVariable [QUOTE(QGVAR(AutoCloseMenu)), false]} ); statementUp = QUOTE( if (GVAR(MenuType) mod 2 == 0) then {call FUNC(onButtonUp)}; ); exceptions[] = {"ACE_Drag_isNotDragging", "ACE_Medical_canTreat", "ACE_Interaction_isNotEscorting", "ACE_Interaction_isNotSwimming"}; key = 219; shift = 0; control = 0; alt = 0; }; class openInteractionMenuSelfNew { displayName = "$STR_ACE_Interaction_InteractionMenuSelf"; condition = "true"; statement = QUOTE( call FUNC(onButtonDownSelf) ); conditionUp = QUOTE( !isNull (findDisplay 1713999) && {profileNamespace getVariable [QUOTE(QGVAR(AutoCloseMenu)), false]} ); statementUp = QUOTE( if (EGVAR(interaction,MenuType) mod 2 == 1) then {call FUNC(onButtonUp)}; ); exceptions[] = {"ACE_Drag_isNotDragging", "ACE_Medical_canTreat", "ACE_Interaction_isNotEscorting", "ACE_Interaction_isNotSwimming", "ACE_Core_notOnMap"}; key = 219; shift = 0; control = 1; alt = 0; }; class openDoor { displayName = "$STR_ACE_Interaction_OpenDoor"; condition = QUOTE( !GVAR(isOpeningDoor) && {[2] call FUNC(getDoor) select 1 != ''} ); statement = QUOTE( call ACE_Interaction_fnc_openDoor ); conditionUp = QUOTE( GVAR(isOpeningDoor) ); statementUp = QUOTE( GVAR(isOpeningDoor) = false;); key = 57; shift = 0; control = 1; alt = 0; }; class tapShoulder { displayName = "$STR_ACE_Interaction_TapShoulder"; condition = QUOTE( [_player, cursorTarget] call FUNC(canTapShoulder) ); statement = QUOTE( [_player, cursorTarget] call FUNC(tapShoulder); ); key = 20; shift = 1; control = 0; alt = 0; }; class modifierKey { displayName = "$STR_ACE_Interaction_ModifierKey"; condition = ""; statement = QUOTE( GVAR(Modifier) = 1; ); conditionUp = ""; statementUp = QUOTE( GVAR(Modifier) = 0; ); exceptions[] = {"ACE_Drag_isNotDragging"}; key = 29; shift = 0; control = 0; alt = 0; }; }; class ACE_Core_Options { class Interaction_FlowMenu { displayName = "$STR_ACE_Interaction_FlowMenu"; default = 0; }; class Interaction_AutoCloseMenu { displayName = "$STR_ACE_Interaction_AutoCloseMenu"; default = 0; }; class Interaction_AutoCenterCursor { displayName = "$STR_ACE_Interaction_AutoCenterCursor"; default = 1; }; }; class ACE_Parameters { ACE_Modifier = 0; }; class ACE_Parameters_Boolean { ACE_Interaction_EnableTeamManagement = 1; }; class ACE_Core_canInteractConditions { class ACE_Interaction_isNotEscorting { condition = QUOTE( !(_player getVariable ['ACE_isEscorting', false]) ); }; class ACE_Interaction_isNotCaptive { condition = QUOTE( !(_player getVariable ['ACE_isCaptive', false]) ); }; class ACE_Interaction_isNotSurrendering { condition = QUOTE( !(_player getVariable ['ACE_isSurrender', false]) ); }; class ACE_Interaction_isNotSwimming { condition = QUOTE( !underwater _player ); }; }; #define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ name = #ITEM; \ count = COUNT; \ }; class CfgVehicles { class Module_F; class ACE_ModuleInteraction: Module_F { author = "$STR_ACE_Core_ACETeam"; category = "ACE"; displayName = "Interaction System"; function = "ACE_Interaction_fnc_moduleInteraction"; scope = 2; isGlobal = 1; icon = PATHTOF(UI\IconInteraction_ca.paa); class Arguments { class EnableTeamManagement { displayName = "Enable Team Management"; description = "Should players be allowed to use the Team Management Menu? Default: Yes"; typeName = "BOOL"; class values { class Yes { default = 1; name = "Yes"; value = 1;}; class No { name = "No"; value = 0; }; }; }; }; }; class Man; class CAManBase: Man { class ACE_Actions { class ACE_TeamManagement { displayName = "$STR_ACE_Interaction_TeamManagement"; distance = 4; condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)} ); statement = ""; showDisabled = 0; priority = 3.2; icon = PATHOF(UI\team\team_management_ca.paa); subMenu[] = {"ACE_TeamManagement", 0}; hotkey = "M"; enableInside = 1; class ACE_JoinTeamRed { displayName = "$STR_ACE_Interaction_JoinTeamRed"; distance = 4; condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} ); statement = QUOTE( [_target, 'RED'] call FUNC(joinTeam) ); showDisabled = 1; icon = PATHOF(UI\team\team_red_ca.paa); priority = 2.4; hotkey = "R"; enableInside = 1; }; class ACE_JoinTeamGreen { displayName = "$STR_ACE_Interaction_JoinTeamGreen"; distance = 4; condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} ); statement = QUOTE( [_target, 'GREEN'] call FUNC(joinTeam) ); showDisabled = 1; icon = PATHOF(UI\team\team_green_ca.paa); priority = 2.3; hotkey = "G"; enableInside = 1; }; class ACE_JoinTeamBlue { displayName = "$STR_ACE_Interaction_JoinTeamBlue"; distance = 4; condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} ); statement = QUOTE( [_target, 'BLUE'] call FUNC(joinTeam) ); showDisabled = 1; icon = PATHOF(UI\team\team_blue_ca.paa); priority = 2.2; hotkey = "B"; enableInside = 1; }; class ACE_JoinTeamYellow { displayName = "$STR_ACE_Interaction_JoinTeamYellow"; distance = 4; condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} ); statement = QUOTE( [_target, 'YELLOW'] call FUNC(joinTeam) ); showDisabled = 1; icon = PATHOF(UI\team\team_yellow_ca.paa); priority = 2.1; hotkey = "Y"; enableInside = 1; }; class ACE_LeaveTeam { displayName = "$STR_ACE_Interaction_LeaveTeam"; distance = 4; condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'} ); statement = QUOTE( [_target, 'MAIN'] call FUNC(joinTeam) ); showDisabled = 1; icon = PATHOF(UI\team\team_white_ca.paa); priority = 2.5; hotkey = "N"; enableInside = 1; }; }; class ACE_TapShoulder { displayName = "$STR_ACE_Interaction_TapShoulder"; distance = 4; condition = QUOTE( [_player, _target] call FUNC(canTapShoulder) ); statement = QUOTE( [_player, _target] call FUNC(tapShoulder) ); showDisabled = 1; priority = 2.8; hotkey = "Q"; enableInside = 1; }; class ACE_JoinGroup { displayName = "$STR_ACE_Interaction_JoinGroup"; distance = 4; condition = QUOTE( side group _player == side group _target && {group _player != group _target} ); statement = QUOTE( [_player] joinSilent group _target; ); showDisabled = 0; priority = 2.6; icon = PATHOF(UI\team\team_management_ca.paa); hotkey = "J"; enableInside = 1; }; class ACE_GetDown { displayName = "$STR_ACE_Interaction_GetDown"; distance = 4; condition = QUOTE( [_target] call FUNC(canInteractWith) ); statement = QUOTE( [_target] call FUNC(getDown) ); showDisabled = 0; priority = 2.2; }; class ACE_SendAway { displayName = "$STR_ACE_Interaction_SendAway"; distance = 4; condition = QUOTE( [_target] call FUNC(canInteractWith) ); statement = QUOTE( [_target] call FUNC(sendAway) ); showDisabled = 0; priority = 2.0; }; class ACE_Pardon { displayName = "$STR_ACE_Interaction_Pardon"; distance = 4; condition = QUOTE( rating _target < -2000 && {alive _target} && {side group _player == side group _target} ); statement = QUOTE( [_target, '{_this addRating -rating _this}', _target] call EFUNC(core,execRemoteFnc) ); showDisabled = 0; priority = 2.5; enableInside = 1; }; }; class ACE_SelfActions { class ACE_TeamManagement { displayName = "$STR_ACE_Interaction_TeamManagement"; condition = QUOTE( GVAR(EnableTeamManagement) ); statement = ""; showDisabled = 1; priority = 3.2; icon = PATHOF(UI\team\team_management_ca.paa); subMenu[] = {"ACE_TeamManagement", 1}; enableInside = 1; hotkey = "M"; class ACE_JoinTeamRed { displayName = "$STR_ACE_Interaction_JoinTeamRed"; condition = QUOTE( true ); statement = QUOTE( [_player, 'RED'] call FUNC(joinTeam) ); showDisabled = 1; priority = 2.4; icon = PATHOF(UI\team\team_red_ca.paa); enableInside = 1; hotkey = "R"; }; class ACE_JoinTeamGreen { displayName = "$STR_ACE_Interaction_JoinTeamGreen"; condition = QUOTE( true ); statement = QUOTE( [_player, 'GREEN'] call FUNC(joinTeam) ); showDisabled = 1; priority = 2.3; icon = PATHOF(UI\team\team_green_ca.paa); enableInside = 1; hotkey = "G"; }; class ACE_JoinTeamBlue { displayName = "$STR_ACE_Interaction_JoinTeamBlue"; condition = QUOTE( true ); statement = QUOTE( [_player, 'BLUE'] call FUNC(joinTeam) ); showDisabled = 1; priority = 2.2; icon = PATHOF(UI\team\team_blue_ca.paa); enableInside = 1; hotkey = "B"; }; class ACE_JoinTeamYellow { displayName = "$STR_ACE_Interaction_JoinTeamYellow"; condition = QUOTE( true ); statement = QUOTE( [_player, 'YELLOW'] call FUNC(joinTeam) ); showDisabled = 1; priority = 2.1; icon = PATHOF(UI\team\team_yellow_ca.paa); enableInside = 1; hotkey = "Y"; }; class ACE_LeaveTeam { displayName = "$STR_ACE_Interaction_LeaveTeam"; condition = QUOTE( assignedTeam _player != 'MAIN' ); statement = QUOTE( [_player, 'MAIN'] call FUNC(joinTeam) ); showDisabled = 1; priority = 2.5; icon = PATHOF(UI\team\team_white_ca.paa); enableInside = 1; hotkey = "N"; }; class ACE_BecomeLeader { displayName = "$STR_ACE_Interaction_BecomeLeader"; condition = QUOTE( count (units group _player) > 1 && {leader group _player != _player} ); statement = QUOTE( _newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player; ); showDisabled = 1; priority = 1.0; icon = PATHOF(UI\team\team_white_ca.paa); enableInside = 1; hotkey = "L"; }; class ACE_LeaveGroup { displayName = "$STR_ACE_Interaction_LeaveGroup"; condition = QUOTE( count (units group _player) > 1 ); statement = QUOTE( _oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup; ); showDisabled = 1; priority = 1.2; icon = PATHOF(UI\team\team_management_ca.paa); enableInside = 1; hotkey = "M"; }; }; /* DANCE ANIMATION DOESN'T WORK :( class ACE_Dance { displayName = "$STR_ACE_Interaction_Dance"; condition = "isClass (configFile >> 'CfgPatches' >> 'ACE_Movement') and !ACE_Dancing"; statement = "ACE_Dancing = true; [-2, {_this switchMove 'TestDance';}, player] call CBA_fnc_globalExecute;"; showDisabled = 0; priority = -1.2; }; class ACE_StopDancing { displayName = "$STR_ACE_Interaction_StopDancing"; condition = "ACE_Dancing"; statement = "ACE_Dancing = false; [-2, {_this switchMove '';}, player] call CBA_fnc_globalExecute;"; showDisabled = 0; priority = -1.2; }; */ class ACE_Gestures { displayName = "$STR_ACE_Interaction_Gestures"; condition = "canStand _target"; statement = ""; showDisabled = 1; priority = 3.5; subMenu[] = {"ACE_Gestures", 1}; icon = "ACE_Interaction\UI\gestures_ca.paa"; hotkey = "G"; /*class ACE_Gesture_Advance { displayName = "$STR_ACE_Interaction_Gestures_Attack"; condition = "canStand _target"; statement = "_target playActionNow 'gestureAttack';"; showDisabled = 1; priority = 2.0; };*/ class ACE_Gesture_Advance { displayName = "$STR_ACE_Interaction_Gestures_Advance"; condition = "canStand _target"; statement = "_target playActionNow 'gestureAdvance';"; showDisabled = 1; priority = 1.9; hotkey = "1"; }; class ACE_Gesture_Go { displayName = "$STR_ACE_Interaction_Gestures_Go"; condition = "canStand _target"; statement = "_target playActionNow (['gestureGo', 'gestureGoB'] select (floor random 2));"; showDisabled = 1; priority = 1.8; hotkey = "2"; }; class ACE_Gesture_Follow { displayName = "$STR_ACE_Interaction_Gestures_Follow"; condition = "canStand _target"; statement = "_target playActionNow 'gestureFollow';"; showDisabled = 1; priority = 1.7; hotkey = "3"; }; /*class ACE_Gesture_Point { displayName = "$STR_ACE_Interaction_Gestures_Point"; condition = "canStand _target"; statement = "_target playActionNow 'gesturePoint';"; showDisabled = 1; priority = 1.6; };*/ class ACE_Gesture_Up { displayName = "$STR_ACE_Interaction_Gestures_Up"; condition = "canStand _target"; statement = "_target playActionNow 'gestureUp';"; showDisabled = 1; priority = 1.5; hotkey = "4"; }; class ACE_Gesture_Cover { displayName = "$STR_ACE_Interaction_Gestures_Cover"; condition = "canStand _target"; statement = "_target playActionNow 'gestureCover';"; showDisabled = 1; priority = 1.4; hotkey = "5"; }; class ACE_Gesture_CeaseFire { displayName = "$STR_ACE_Interaction_Gestures_Cease_Fire"; condition = "canStand _target"; statement = "_target playActionNow 'gestureCeaseFire';"; showDisabled = 1; priority = 1.3; hotkey = "6"; }; class ACE_Gesture_Freeze { displayName = "$STR_ACE_Interaction_Gestures_Freeze"; condition = "canStand _target"; statement = "_target playActionNow 'gestureFreeze';"; showDisabled = 1; priority = 1.2; hotkey = "7"; }; class ACE_Gesture_Yes { displayName = "$STR_ACE_Interaction_Gestures_Yes"; condition = "canStand _target"; statement = "_target playActionNow (['gestureYes', 'gestureNod'] select (floor random 2));"; showDisabled = 1; priority = 1.1; hotkey = "8"; }; class ACE_Gesture_No { displayName = "$STR_ACE_Interaction_Gestures_No"; condition = "canStand _target"; statement = "_target playActionNow 'gestureNo';"; showDisabled = 1; priority = 1.0; hotkey = "9"; }; class ACE_Gesture_Hi { displayName = "$STR_ACE_Interaction_Gestures_Hi"; condition = "canStand _target"; statement = "_target playActionNow (['gestureHi', 'gestureHiB', 'gestureHiC'] select (floor random 3));"; showDisabled = 1; priority = 0.9; hotkey = "0"; }; }; class ACE_Equipment { displayName = "$STR_ACE_Interaction_Equipment"; condition = "true"; statement = ""; showDisabled = 1; priority = 4.5; icon = ""; // @todo subMenu[] = {"ACE_Equipment", 1}; enableInside = 1; hotkey = "E"; class ACE_Dummy { displayName = ""; condition = "false"; statement = ""; showDisabled = 1; priority = -99; icon = PATHOF(UI\blank_CO.paa); enableInside = 1; }; }; }; }; class LandVehicle; class Car: LandVehicle { class ACE_Actions {}; class ACE_SelfActions {}; }; class Tank: LandVehicle { class ACE_Actions {}; class ACE_SelfActions {}; }; class Air; class Helicopter: Air { class ACE_Actions {}; class ACE_SelfActions {}; }; class Plane: Air { class ACE_Actions {}; class ACE_SelfActions {}; }; class Ship; class Ship_F: Ship { class ACE_Actions { class ACE_Push { displayName = "$STR_ACE_Interaction_Push"; distance = 4; condition = QUOTE( getMass _target < 1000 and alive _target ); //statement = QUOTE( [_target, [2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5]] call FUNC(push); ); showDisabled = 0; priority = -1; }; }; class ACE_SelfActions {}; }; class StaticWeapon: LandVehicle { class ACE_Actions {}; class ACE_SelfActions {}; }; class StaticMortar; class Mortar_01_base_F: StaticMortar { class ACE_Actions {}; class ACE_SelfActions {}; }; class Box_NATO_Support_F; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { MACRO_ADDITEM(ACE_CableTie,24) }; }; }; class CfgWeapons { class ACE_ItemCore; class InventoryItem_Base_F; class ACE_CableTie: ACE_ItemCore { displayName = "$STR_ACE_Interaction_CableTie_Name"; descriptionShort = "$STR_ACE_Interaction_CableTie_Description"; model = PATHOF(ACE_cabletie.p3d); picture = PATHOF(UI\ACE_cabletie_x_ca.paa); scope = 2; class ItemInfo: InventoryItem_Base_F { mass = 1; }; }; }; #include