/* * Author: commy2 * Checks if the player can join a team * * Arguments: * 0: Player * 1: Target * * Return Value: * Able to join a team * * Example: * [player, target] call ace_interaction_fnc_canJoinTeam * * Public: No */ #include "script_component.hpp" params ["_unit", "_target"]; alive _target && {!(_target getVariable ["ACE_isUnconscious", false])} && {!([_target] call EFUNC(common,isPlayer))} && {_target in units group _unit}