/* * Author: Commy2 and esteldunedain * Make the player check the temperature of his weapon * * Arguments: * 0: Player * 1: Weapon * * Return Value: * None * * Example: * None * * Public: No */ #include "\z\ace\addons\overheating\script_component.hpp" EXPLODE_2_PVT(_this,_player,_weapon); private ["_action"]; // Play animation and report temperature _action = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_checkTemperatureAction"); if (_action == "") then { _action = "Gear"; }; _player playActionNow _action; // Launch a PFH that waits a sec before displaying the temperature [FUNC(displayTemperature), [_player, _weapon], 1.0, 0] call EFUNC(common,waitAndExecute);