ambient[]={1,1,1,1};
diffuse[]={0.5,0.5,0.5,1};
forcedDiffuse[]={0.5,0.5,0.5,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
	texture="z\ace\addons\medical\data\packingbandage_nohq.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture= "#(argb,8,8,3)color(0,0,0,1,SMDI)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={0,0,0};
		up[]={0,0,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};