/* * Author: Glowbal * Spawns litter for the treatment action on the ground around the target * * Arguments: * 0: The target * 1: The treatment classname * * Return Value: * * * Public: No */ #include "script_component.hpp" #define MIN_ENTRIES_LITTER_CONFIG 3 private ["_target", "_className", "_config", "_litter", "_createLitter", "_position", "_createdLitter", "_caller", "_selectionName", "_usersOfItems"]; _caller = _this select 0; _target = _this select 1; _selectionName = _this select 2; _className = _this select 3; _usersOfItems = _this select 5; if !(GVAR(allowLitterCreation)) exitwith {}; if (vehicle _caller != _caller || vehicle _target != _target) exitwith {}; _config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className); if (GVAR(level) >= 2) then { _config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className); }; if !(isClass _config) exitwith {false}; if !(isArray (_config >> "litter")) exitwith {}; _litter = getArray (_config >> "litter"); _createLitter = { private["_position", "_litterClass", "_direction"]; // @TODO: handle carriers over water // For now, don't spawn litter if we are over water to avoid floating litter if(surfaceIsWater (getPos (_this select 0))) exitWith { false }; _position = getPosATL (_this select 0); _position = [_position select 0, _position select 1, 0]; _litterClass = _this select 1; if (random(1) >= 0.5) then { _position = [(_position select 0) + random 1, (_position select 1) + random 1, _position select 2]; } else { _position = [(_position select 0) - random 1, (_position select 1) - random 1, _position select 2]; }; _direction = (random 360); // Create the litter, and timeout the event based on the cleanup delay // The cleanup delay for events in MP is handled by the server side [QGVAR(createLitter), [_litterClass,_position,_direction], 0] call EFUNC(common,syncedEvent); true }; _createdLitter = []; { if (typeName _x == "ARRAY") then { if (count _x < MIN_ENTRIES_LITTER_CONFIG) exitwith {}; private ["_selection", "_litterCondition", "_litterOptions"]; _selection = _x select 0; if (toLower _selection in [toLower _selectionName, "all"]) then { // in is case sensitve. We can be forgiving here, so lets use toLower. _litterCondition = _x select 1; _litterOptions = _x select 2; if (isnil _litterCondition) then { _litterCondition = if (_litterCondition != "") then {compile _litterCondition} else {{true}}; } else { _litterCondition = missionNamespace getvariable _litterCondition; if (typeName _litterCondition != "CODE") then {_litterCondition = {false}}; }; if !([_caller, _target, _selectionName, _className, _usersOfItems] call _litterCondition) exitwith {}; if (typeName _litterOptions == "ARRAY") then { // Loop through through the litter options and place the litter { if (typeName _x == "ARRAY" && {(count _x > 0)}) then { [_target, _x select (floor(random(count _x)))] call _createLitter; }; if (typeName _x == "STRING") then { [_target, _x] call _createLitter; }; }foreach _litterOptions; }; }; }; }foreach _litter;