/* * Author: Ruthberg * Checks if the player can deploy a sandbag * * Arguments: * None * * Return Value: * can deploy? * * Example: * call ace_sandbag_fnc_canDeploy; * * Public: No */ #include "script_component.hpp" #define SURFACE_BLACKLIST ["water", "concrete", "tarmac", "wood", "metal", "roof_tin", "roof_tiles", "wood_int", "concrete_int", "tiles_int", "metal_int", "stony", "rock", "int_concrete", "int_tiles", "int_wood", "tiling", "wavymetal", "int_metal"] if !([ACE_player, "ACE_Sandbag_empty"] call EFUNC(common,hasItem)) exitWith { false }; if (ACE_player getVariable [QGVAR(usingSandbag), false]) exitWith { false }; if ((getPosATL ACE_player select 2) - (getPos ACE_player select 2) > 1E-5) exitWith { false }; private ["_surfaceClass", "_surfaceType"]; _surfaceClass = ([surfaceType (position ACE_player), "#"] call CBA_fnc_split) select 1; _surfaceType = getText (configfile >> "CfgSurfaces" >> _surfaceClass >> "soundEnviron"); !(_surfaceType in SURFACE_BLACKLIST)