// by commy2 #include "script_component.hpp" private ["_unit", "_anim"]; _unit = _this select 0; _anim = _this select 1; if (_unit getVariable [QGVAR(isDragging), false]) then { // drop dragged object when not in valid animation if !(_anim in DRAG_ANIMATIONS) then { private "_draggedObject"; _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull]; if (!isNull _draggedObject) then { [_unit, _draggedObject] call FUNC(dropObject); }; }; }; if (_unit getVariable [QGVAR(isCarrying), false]) then { // drop carried object when not standing; also some exceptions when picking up crate if (stance _unit != "STAND" && {_anim != "amovpercmstpsnonwnondnon"}) then { private "_carriedObject"; _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull]; if (!isNull _carriedObject) then { [_unit, _carriedObject] call FUNC(dropObject_carry); }; }; };