// by CAA-Picard #include "script_component.hpp" if !(hasInterface) exitWith {}; // Add keybinds ["ACE3", localize "STR_ACE_WeaponSelect_SelectPistol", { // Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode); true }, [2, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_SelectRifle", { // Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode); true }, [3, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_SelectLauncher", { // Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode); true }, [5, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_SelectRifleMuzzle", { // Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle); true }, [4, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_SelectBinocular", { // Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player, binocular ACE_player] call FUNC(selectWeaponMode); true }, [6, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_SelectGrenadeFrag", { // Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player] call FUNC(selectGrenadeFrag); true }, [7, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_SelectGrenadeOther", { // Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player] call FUNC(selectGrenadeOther); true }, [8, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_HolsterWeapon", { // Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player] call FUNC(putWeaponAway); true }, [11, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_EngineOn", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {!isEngineOn vehicle ACE_player}) exitWith {false}; // Statement (vehicle ACE_player) engineOn true; true }, [3, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_EngineOff", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {isEngineOn vehicle ACE_player}) exitWith {false}; // Statement (vehicle ACE_player) engineOn false; true }, [2, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_SelectMainGun", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(ACE_player != vehicle ACE_player) exitWith {false}; // Statement [ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle); true }, [4, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_SelectMachineGun", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(ACE_player != vehicle ACE_player) exitWith {false}; // Statement [ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle); true }, [5, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_SelectMissiles", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(ACE_player != vehicle ACE_player) exitWith {false}; // Statement [ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle); true }, [6, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_WeaponSelect_FireSmokeLauncher", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(ACE_player != vehicle ACE_player && {ACE_player == commander vehicle ACE_player}) exitWith {false}; // Statement [vehicle ACE_player] call FUNC(fireSmokeLauncher); true }, [10, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind;