class StageTI {
    texture="a3\data_f\default_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.05000001,0.05000001,0.05000001,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1 {
    texture="z\ace\addons\atragmx\data\tdsrecon_nohq.paa";
    uvSource="tex";
    class uvTransform {
        aside[]={1,0,0};
        up[]={0,1,0};
        dir[]={0,0,0};
        pos[]={0,0,0};
    };
};
class Stage2 {
    texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
    uvSource="tex";
    class uvTransform {
        aside[]={0,9,0};
        up[]={4.5,0,0};
        dir[]={0,0,0};
        pos[]={0,0,0};
    };
};
class Stage3 {
    texture="#(argb,8,8,3)color(0,0,0,0)";
    uvSource="tex";
    class uvTransform {
        aside[]={1,0,0};
        up[]={0,1,0};
        dir[]={0,0,0};
        pos[]={0,0,0};
    };
};
class Stage4 {
    texture="#(argb,8,8,3)color(1,1,1,1,AS)";
    uvSource="tex";
    class uvTransform {
        aside[]={1,0,0};
        up[]={0,1,0};
        dir[]={0,0,0};
        pos[]={0,0,0};
    };
};
class Stage5 {
    texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
    uvSource="tex";
    class uvTransform {
        aside[]={1,0,0};
        up[]={0,1,0};
        dir[]={0,0,0};
        pos[]={0,0,0};
    };
};
class Stage6 {
    texture="#(ai,64,64,1)fresnel(1.5,1.22)";
    uvSource="none";
};
class Stage7 {
    texture="a3\data_f\env_land_co.paa";
    uvSource="none";
};