/* * Author: commy2 * * Check of the unit can reload the launcher of target unit. * * Argument: * 0: Unit to do the reloading (Object) * 1: Unit eqipped with launcher (Object) * * Return value: * NONE */ #include "script_component.hpp" private ["_unit", "_target"]; _unit = _this select 0; _target = _this select 1; if (!alive _target) exitWith {false}; if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false}; private "_weapon"; _weapon = secondaryWeapon _unit; // has secondary weapon equipped if (_weapon == "" || {currentWeapon _target != _weapon}) exitWith {false}; // check if the target really needs to be reloaded if (currentMagazine _target != "") exitWith {false}; // check if the launcher is compatible if (getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(enabled)) == 0) exitWith {false}; // check if the reloader has a magazine compatible with targets launcher count ([_unit, _weapon] call FUNC(getLoadableMissiles)) > 0