#include "script_component.hpp" /* * Author: Brandon (TCVM) * Attack profile: JDAM * Glides until attack angle, and then dives in * * Arguments: * 0: Seeker Target PosASL * 1: Guidance Arg Array * 2: Seeker State * * Return Value: * Missile Aim PosASL * * Example: * [[1,2,3], [], []] call ace_missileguidance_fnc_attackProfile_jdam; * * Public: No */ params ["_seekerTargetPos", "_args", "_attackProfileStateParams"]; _args params ["_firedEH", "", "_flightParams", "", "", "_targetData"]; _firedEH params ["_shooter","","","","","","_projectile"]; _attackProfileStateParams params ["_gpsData", "_initialProjectileHeight", "_terminal"]; _gpsData params ["", "_impactAngle", "_attackDirection"]; _targetData params ["_directionToTarget", "", "_distanceToTarget"]; _flightParams params ["_pitchRate", "_yawRate"]; if (_impactAngle <= 0) then { _impactAngle = 360; // immediate pitch over to attack }; if (_attackDirection < 0) then { _attackDirection = direction _projectile; }; private _targetPos = _seekerTargetPos; if !(_terminal) then { _targetPos set [2, (_seekerTargetPos select 2) + 500]; private _timeToGo = ((getPosASL _projectile) distance _targetPos) / vectorMagnitude velocity _projectile; private _pitchTime = 0.5 * _pitchRate * _timeToGo; private _atMinRotationAngle = _pitchTime <= _impactAngle; _attackProfileStateParams set [2, _atMinRotationAngle]; if (GVAR(debug_drawGuidanceInfo)) then { _attackProfileName = format ["JDAM [%1]", _pitchTime]; }; }; if (GVAR(debug_drawGuidanceInfo)) then { private _desiredAngle = [5000, 180 + _attackDirection, _impactAngle] call CBA_fnc_polar2vect; private _projectilePosAGL = ASLtoAGL _seekerTargetPos; drawLine3D [_projectilePosAGL, _projectilePosAGL vectorAdd _desiredAngle, [1, 0, 0, 1]]; }; _targetPos;